There have been some pretty big hitters when it comes to first person shooters released in the last 24 months. Games like Overwatch, Doom, Battlefront 2, COD WW II and even Titanfall 2 are making sure the FPS genre is front and center. With all the big games being released in such a short time, some will always get lost in the shuffle, one of these we feel is Quake Champions!
How is a new Quake game not a bigger deal? It is being made by Bethesda and ID so it is sure to be a lot of fun and while we have not been part of the beta or the early access. From what we have seen and heard, those who have taken part are having an awesome time. Quake Champions is going to offer a “free to play” model which may be what has made some people decide to not bother with the game or have any interest.
But as the first Quake game in over a decade, we are really quite shocked at how little attention the game has gotten. While we are running out of months in 2017. That 2017 release date Bethesda gave us is looking less and less likely. But they are supporting those early access players very well with new updates and characters (Doom Guy!) to mess around with.
As of right now, Quake Champions is only due out for PC, but Bethesda has not completely ruled out making a Xbox One or PlayStation 4 port of the game.
Get ready to dish out some more orders to your squad as we have a look at another one of the classic games in the Rainbow Six series.
Tom Clancy’s Rainbow Six: Lockdown (2005) Xbox, PlayStation 2, Nintendo GameCube, PCBy now, Rainbow Six was one of the premier shooter franchises and for this installment, things to a bit more of an action heavy kind of feel. Once again you play as Rainbow team. In the year 2009, you have been tasked with putting a stop to a terrorist organization called Global Liberation Front who have a virus called Legion that they want to unleash.
The console versions of the game were certainly more action based. Added into the console versions were these sniper sections which had a real shooter gallery kind of feel as you had to pick off various targets. Interestingly these sniper sections were not in the PC game. While Rainbow Six Lockdown still featured many of the tactical elements from past games. Action certainly seemed to be the direction that Ubisoft wanted to take the series in.
This more action heavy game resulted in mixed reviews, especially for the PC version as many fans felt this was a dumbed down version of what they had come to love.
Both the PlayStation 2 and Xbox would get their own exclusive online mode with the PlayStation 2 having Rivalry and the Xbox having a mode called Persistent Elite Creation which was actually a huge deal and something many people got into. The GameCube version did not support online play, but it did have an exclusive 2 player co-op mode.
This is not one of the more popular games in the series and you could argue that the response it got made Ubisoft take a long hard look at the series.
It seems like we cannot go more than a day without some kind of Call Of Duty WWII leak happening! Well, another one has taken place and this time it was from a very reliable source, a YouTuber who has leaked a ton of content from past Call Of Duty games.
Probably the most exciting thing that was revealed was that Gun Game is coming back. Many of us have had a blast with this mode over the years and found it odd that it was not in Call Of Duty WWII from the start. It is the mode where you start with a random gun and then each kill you get will make you change to a new gun.
Infected will be back and you can smash people in with a shovel when you are the one who is infected, this was one of the more fun modes from Infinite Warfare so it will be interesting to see if it is as much fun, without the robots!
It was also revealed that many more “objective based” game modes will be coming back such as Lockdown, Demolition, and Control. As well as the game modes a whole host of guns was also revealed in this leak.
While the leak was very exciting, no details are known on how this is going to be rolled out. Are all these new Call Of Duty WWII game modes going to come in one big update or are Sledgehammer going to roll them out slowly? Also now that we think about it, why the heck was most of these not included from launch? Perhaps the addition of War Mode is the reason why as Sledgehammer and Activision wanted all eyes on that?
ModsRus Mod Controllers Xbox One & Playstation 4
Our Master Mod Controllers have the highest number of features and mods available anywhere. When we redesigned our Xbox One Mod Controllers & Ps4 Mod Controllers We decided to include Everything!
ABOUT OUR CONTROLLERS
This controller offers features that a standard controller does not offer however, these features can be turned off at any time and the controller will function as a standard controller with any game.
FEATURE ACCESS
The Mod controllers uses the “LEFT” and “UP” directions on the D-pad for accessing all of the controllers features. We also offer the option of “MOD”buttons on the back of the controller. The mod buttons can be used instead of “LEFT” and “UP”on the D-pad to allow faster access to features since you would not need to remove your thumbs from the thumbsticks. When enabling/disabling a feature, unless otherwise noted, you will see the White Guide Button LED flash 1 time for enabled and 2 times for disabled.
RAPID FIRE
Rapid Fire To activate/deactivate rapid fire you can either TAP “LEFT” two times very quickly or HOLD the “RIGHT TRIGGER” and TAP “LEFT”. The WHITE LED will start flashing indicating Rapid Fire is now activated. Repeat either of these to turn off Rapid fire. With the Optional “MOD” follow the same procedure using that button. You can also control how the LED flashes using the Advanced Feature Management (page 9).
BURST FIRE
Burst Fire To activate/deactivate burst fire HOLD the “X” button and then TAP “LEFT”.The WHITE LED will turn on solid to indicate that burst fire is activated. The burst fire will fire at the current speed/burst settings which can be adjusted within programming mode. Once activated burst fire can be turned on/off using the same process as rapid fire. To deactivate again hold “X “and tap “LEFT”.
AKIMBO
Akimbo (Dual Trigger Rapid Fire) To activate/deactivate akimbo HOLD the “LEFT TRIGGER” and TAP “LEFT. With akimbo activated you will have rapid fire on both the left and right triggers (independently), this is great for akimbo or dual weapons in Call of Duty and other FPS games.
SUB MODES
Sub/Edit Modes Several of the following controller features have sub modes. Sub modes are modifications to the main feature. These will be explained in the description of each feature. To change a features sub mode HOLD “UP” + “LEFT” on the D-pad, while holding both, tap the corresponding features button to change the Sub-Mode. For example, to change the Jitter sub mode you would HOLD “UP” + “LEFT”, then TAP ”Y”, the WHITE LED will flash to indicate which sub mode you are currently in. If using the optional “MOD” buttons you would HOLD both “MOD” buttons.
MIMIC
Mimic (Auto Akimbo) To activate/deactivate HOLD the “RIGHT TRIGGER” and TAP “UP”.When using mimic , the right trigger controls both the left trigger and the right trigger at the same time. If the akimbo is activated and rapid fire is turned ON than the left trigger will also rapid fire, otherwise it works as normal allowing you to scope automatically when firing.
TURN OFF FEATURES
Turn Off All Features To Quickly turn off all features that may be turned on you can HOLD “BOTH THUMBSTICK CLICKS” and then TAP either “UP” or “LEFT”. The WHITE LED will quickly flash 10 times and all features will be turned off.
MODE SPEED COMPATIBLE GAMES
Mode 1:7.35sps COD Ghosts: MK-14, Sniper Riffles Mode 2:9.6sps COD Ghosts: Pistols Mode 3:14sps COD Ghosts:Semi-Auto Riffles (not MK-14) Mode 4:16sps GTA ,RDR, COD: Autos, Left 4 Dead Mode 5:20sps Halo series Mode 6:6.5sps Gears of War -Hammer burst Mode 7:8.33sps Gears of War –Pistols Mode 8:12.5sps Open Mode –Default 12.5 SPS Mode 9:18sps Open Mode –Default 18 SPS Mode 10:25sps Open Mode –Default 25 SPS Mode and Default Speed Chart
CHANGING MODES
There are 10 modes to select from. Each is pre-programed with a specific speed, but can be independently programmed to an new speed (See page 6). To change to the next mode you must HOLD “LEFT” for 4 seconds. You will see the WHITE LED flash, count the number of flashes. This will indicate which mode you are currently in. (2 flashes = Mode 2, 3 flashes = Mode 3, etc…). You can also go back to the previous mode by HOLDING “LB” along with “LEFT”. (4 sec)
ADJUSTABLE FAST RELOAD
The adjustable fast reload allows you to shave precious milliseconds off your reload time. This works by cancelling the last part of the reload animation after the ammo has been added to your weapon. The fast reload must be set for the weapon you are using, as all weapons have different reload times. To set the reload timing you must HOLD “X”until you see your ammo indicator at the bottom of the screen show that you have full ammo (this will happen before the reloading animation completes), when you see this RELEASE “X”. This sets the timing and the next time you reload as normal by hitting “X”the last part of the reload animation will be cancelled allowing you to begin firing again sooner than normal.
DROP SHOT
Drop Shot (standard Layout) Drop Shot (Tactical Layout) The MODSRUS MOD CONTROLLER supports both standard button layouts and tactical button layouts. To activate/deactivate drop shot for standard button layouts HOLD “B”and TAP “LEFT”. To activate drop shot for tactical button layouts HOLD in the “RIGHT THUMBSTICK CLICK” and TAP “LEFT”. Drop shot allows you to automatically drop to prone as soon as you start firing and stand up when you stop. Drop shot has 4 sub modes and you must always use “B” when changing the sub mode. Sub Mode 1 = Always Drop/Stand automatically Sub Mode 2 = Drop/Stand, if NOT Aiming Down Sights Sub Mode 3 = Drop Only Sub Mode 4 = Drop Only, if NOT Aiming Down Sights
JITTER
Jitter Fire To activate/deactivate jitter fire HOLD the “Y” button and TAP “LEFT”. Jitter takes advantage of a glitch in most COD games allowing for faster firing of just about all weapons including shotguns and 3-Round burst weapons. Jitter has 3 sub modes. Sub Mode 1 = XYY Jitter (fast) Sub Mode 2 = XYY Jitter (Slow) Sub Mode 3 = YY Jitter
JUMP SHOT
Jump Shot To activate/deactivate jump shot HOLD “A” and TAP “LEFT”. With jump shot you will jump automatically as soon as you start to fire. Jump shot has 4 sub modes. Sub Mode 1 = Jump only once Sub Mode 2 = Continuous Jumping (Slow Jump Speed) Sub Mode 3 = Continuous Jumping (Medium Jump Speed) Sub Mode 4 = Continuous Jumping (Fast Jump Speed)
AUTOMATIC SNIPER BREATH
Automatic Sniper Breath To activate/deactivate auto sniper breath HOLD in the “LEFT THUMBSTICK CLICK” and TAP “LEFT”. With Auto sniper breath activated the mod will press and hold the left thumstick automatically when you aim down the sights. + Pg. 4Jitter currently does not work with Ghosts but has been left in for Future COD games.
AUTO RUN
Auto Run To activate/deactivate auto run HOLD in the “LEFT THUMBSTICK” and TAP “UP”. With auto run active you no longer have to click the left thumbstick to start running, it is done automatically. Sub Mode 1 = Always runs Sub Mode 2 = Run suspended when prone/crouch with “B” Sub Mode 3 = Run suspended when prone/crouch with “R3”
QUICK SCOPE
Quick Scope To activate/deactivate HOLD the “LEFT TRIGGER” and TAP “UP”. With quick scope active just hold the left trigger and you will scope and automatically fire at the speed set in the edit mode. Edit Mode is accessed the same was as sub modes. The LED will Flash 10 times when entering/exiting the edit mode. Hold Only LT –Test the currently set speed. Tap UP on D-pad –Makes shot happen earlier (LED flashes once) Tap DOWN on D-pad –Makes shot happen later (LED flashes Twice) Tap RIGHT on D-pad –Turn Rapid fire with quick scope ON/OFF Hold LEFT on D-pad, Then Hold LT –Set new Quick Scope speed. Recording starts when you press LT and stops when you release LT or press RT. Tap the View Button –Exit Edit Mode.
AUTO AIM
Auto Aim The auto aim feature ONLY WORKS WITH ZOMBIES & CAMPAIGN GAMES. IT DOES NOT WORK WITH ONLINE MATCHMAKING GAMES. To activate/deactivate auto aim HOLD “A” and TAP “UP”. With auto aim active, when you press the left trigger, you will automatically lock on and track the closest target.
BATTLEFIELD AUTO SPOTTING
Battlefield Auto Spotting To activate/deactivate CLICK the “RIGHT THUMBSTICK” and TAP “UP”.With auto spotting active the controller will automatically press the “RB” button. When you are aiming at an opponent they will be marked with an indicator above their head for you and your team to see, giving your team a significant advantage. Sub Mode 1 = On only when Aiming down sights or Firing Sub Mode 2 = On all the time
GEARS OF WAR WEAPONS
GOW 2 Weapons 1. Lancer/Hammer burst 2. Pistols 3. Shotgun 4. Sniper/Boom ShotGOW 3 Weapons 1. Lancer 2. Hammer burst 3. Pistols 4. Sniper/Boom Shot 5. Shotgun 6. Retro Lancer
GEARS OF WAR ACTIVE RELOAD
GOW Perfect Active Reloads To activate/deactivate HOLD “RB” and TAP “LEFT”. Have perfectly timed active reloads for the most popular weapons in Gears of War, automatically. When using this mod you select the weapon you are using by following the process below. Once selected you reload as normal by pressing “RB” and the second press of “RB” will be timed automatically. Sub Mode 1 = Gears of War 1 Sub Mode 2 = Gears of War 2 Sub Mode 3 = Gears of War 3 Set GOW Active Reload Weapon To set the weapon you want to perfect active reload you must HOLD “UP” and TAP “RB”.You will TAP “RB” 1-6 times depending on the weapon you want to select from the list below. When you release “BACK” the WHITE LED will flash 1-6 times to confirm your selection.
HALO
HOLD Halo 2 (Classic) Double Shot To activate/deactivate HOLD “LB” and TAP “LEFT”. This feature is only for Halo 2 Classic in the Master Chief Collection. Fire 6 round instead of 3 with a Battle Riffle. This version uses a button combination of RRXYY so there is no pause after the double shot and you can continuously fire. Due to the Increased Frame rate in MCC Some double shots are lost and so occasionally you will have a normal shot fired by a reload attempt. Sub Mode 1 = Double Shot on Right Trigger Sub Mode 2 = Double Shot on LB Halo 2 (Classic) BXR To activate/deactivate HOLD “B” and TAP “UP”. This feature is only for Halo 2 Classic in the Master Chief Collection. When enabled pressing B will Melee then immediately fire. Best used with Battle Riffle. BXR/BXRR require a full clip, BYRR/BYYRR work all the time but are slightly slower. To Change the Sub Mode BXR MUST be turned on, If it is off you will be changing the sub mode for drop shot. Sub Mode 1 = BXR Sub Mode 2 = BXRR (BXR with a double shot) Sub Mode 3 = BYYR Sub Mode 4 = BYYRR (BYYR with a double shot) + GOW 1 Weapons 1. Lancer/Hammer burst 2. Pistols 3. Shotgun 4. Sniper/Boom Shot Programming the Adjustable Rapid/Burst Fire Settings
MODE SPEED COMPATIBLE GAMES
Mode1:7.35spsCODGhosts:MK-14,SniperRifflesMode2:9.6spsCODGhosts:PistolsMode3:14spsCODGhosts:Semi-AutoRiffles(notMK-14)Mode4:16spsGTA,RDR,COD:Autos,LeH4DeadMode5:20spsHaloseriesMode6:6.5spsGearsofWar-HammerburstMode7:8.33spsGearsofWar–PistolsMode8:12.5spsOpenMode–Default12.5SPSMode9:18spsOpenMode–Default18SPSMode10:25spsOpenMode–Default25SPS
MODE SPEED COMPATIBLE GAMES
Mode1:7.7spsCODGhosts:MK-14,SniperRifflesMode2:9.3spsCODGhosts:PistolsMode3:13.8spsCODGhosts:Semi-AutoRiffles(notMK-14)Mode4:16.67spsGTA,COD:AutosMode5:20spsOpenMode–Default20SPSMode6:16spsOpenMode–Default16SPSMode7:12spsOpenMode–Default12SPSMode8:10spsOpenMode–Default10SPSMode9:7spsOpenMode–Default7SPSMode10:5spsOpenMode–Default5SPSPlayStation4
Change Rapid Fire Speed:
To change the rapid fire speed you only need to TAP “UP” or “DOWN” on the D-pad. “UP” to make the speed faster and “DOWN” to make it slower. The WHITE LED will flash when increasing or decreasing the speed. Once you have reached the MIN or MAX speed the LED will no longer flash. Change Burst Fire Quantity: To change the number of shots fired with the burst fire you must TAP “LEFT” or “RIGHT” on the D-pad. “LEFT”for fewer shots and “RIGHT”for More shots. Check Rapid Fire Speed Setting: To check the currently set rapid fire speed you only need to TAP “Y”. The WHITE LED will give a long flash for the “tens” position short flash the single digit. (example. 1 long flash, followed by 6 short flashes, indicates you are now at speed setting 16) Refer to the table on the next page for all of the speed settings.
Check Burst Fire Setting:
To check the currently set burst fire setting just TAP “A”. The WHITE LED will flash 2-10 times to indicate the number of shots set for the burst fire. Reset Current Mode to Default Settings: To reset the rapid fire mode you are currently editing to the factory default you must HOLD “X” and “B” for 7 seconds. After 7 seconds the WHITE LED will flash very fast 10 times to indicate the Mode has ben reset.
MASTER RESET:
Resets ALL modes, speeds and sub modes to their default settings. HOLD “BOTH THUMBSTICK CLICKS” for 7 seconds. You will see the WHITE LED flash in a pattern of , fast, slow, fast. After this all settings will be set to default , the programming mode will be exited and the chip reset.
Rapid Fire speed settings:
Rapid Fire Setting Shots Per Second Rapid Fire Setting Shots Per Second Important Rapid Fire Speed Information! The rapid fire mod allows you to set rapid fire speeds up to 40 shots per second, but you must be aware that setting the rapid fire to the maximum will NOT work for most games. All games have limitations on the rates at which weapons can fire. Our default mode settings are already optimized to the fastest possible speeds for the games/weapons listed on page 3. The possibility to change these settings are available for you to experiment with and find settings that best compliment your playing style and to be able to create modes for current and future games which are not part of the default setup.
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